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Knight of the High Tower

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A chess roguelike where you play as a knight with the ability to manipulate terrain

Everything

March 2025 - May 2025

Role(s)

Project Time

Programs Used

Unity 2022 - Engine

Visual Studio - Programming

Logic Pro for iPad - Music

Audacity - Audio Editing

Labchirp - Sound Effects

FontStruct - Font Making

Magicavoxel - 3D Modelling

Aseprite - Sprites

Capcut - Video Editing

This game spawned out of a random prompt from another student in the class, with a knight as the main character, the gimmick being terrain manipulation, and the genre being turn-based strategy. This game was not the one that I originally had in mind, as originally I wanted to do a turn-based RPG, however that turned out to be too far out of scope.

The first milestone for this game was made in 2 days, after I pivoted from the original idea. I made the grid-based system, the movement, attacking and terrain functions, early enemy AI with 2 functioning enemies, 2 items, and the turn based system all within these 2 days, continuing to build off from there.

This game was my first main 3D project, the first time I made 3D models, and even the first game I actually made a trailer for (seen below). I am still to this day super proud of this one, and I'd like to take the concept to a full game with much more content.

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